All 6 Mages in The Magus Circle: Abilities and Starting Spells
The six playable mages of The Magus Circle — Milk, Matcha, Coffee, Chicha, Rum, Anchan — with kit details verified from official sources and launch-week reports.
FAQ
How many playable characters are in The Magus Circle?
Who are the mages in The Magus Circle?
How do you unlock more mages in The Magus Circle?
Which mage should a beginner pick first?
Who are the six playable mages?
The Magus Circle casts you as one of six mages defending “humanity’s greatest ally” — and the official store page promises each brings their own skill trees, abilities, and emotional baggage. All six names are now confirmed from official sources and launch-week player reports:
| Mage | What we can verify today | Confirmed via |
|---|---|---|
| Milk | The blonde, bunny-eared witch seen throughout official art and the mansion hub; her death scene (“…I died.”) even leaked via a player screenshot, and 1.0.6 fixed Bunny Form interrupting her level-ups | Official screenshots + player media |
| Matcha | Has a battle-start dialogue, a story act 3, and a nervous, panicky personality per one player’s impression — and the 1.0.3 fix “forcing Milk until Matcha unlock” makes her the first unlock target after Milk | Official 1.0.2/1.0.3 notes + player reports |
| Coffee | Runs the potions tutorial in the mansion (“Coffee got tired of teaching players about potions” — Day 1 patch); 1.0.4 stopped her praising failed potion crafts (Coffee guide) | Official Day 1 + 1.0.4 patch notes |
| Chicha | Tied to the mansion’s recipe system — the “Dark Chicha recipe” is linked to a radish ingredient | Official Day 1 patch notes |
| Rum | A mage with an attack spell distinct enough that the extraction sigil was once misread as it | Launch-week player reports |
| Anchan | Has an active ability — notable enough that its softlock was a day-one fix target; the “Where’s Anchan” scene bug was fixed in 1.0.6 (Anchan guide) | Official 1.0.2 + 1.0.6 hotfix notes |
Vampire Survivors… But You Draw Your Spells?! — Matzel
How do you unlock the whole circle?
The map select screen states the requirement in plain text: “Extract with the Leviathan material on each character.” In other words, every mage has to personally escape a run carrying Leviathan parts before the next planet fully opens up — the picture on that screen shows six collection slots, one per mage. The Leviathan extraction guide walks the kill-draw-channel sequence, and the boss roster tracks what else is confirmed guarding the planets. The rarest character achievement, “Everybody is Here” (unlock all playable characters), sat at 0.1% in launch week, so expect the full circle to take real farming.
Specific per-mage unlock costs are still being documented — the in-game economy shows a pink-gem currency (a fresh save displays 300) and mansion services priced in it. The 1.0.3 hotfix did confirm the order’s first step, though: its “Fixed forcing Milk until Matcha unlock” line shows the game deliberately holds you on Milk until Matcha unlocks, making her the first unlock target on a fresh save.

What separates the mages from each other?
Three layers, per the official description: skill trees (long-term specialization), abilities (active cooldown skills — Anchan’s is confirmed to exist, since it could softlock the game before 1.0.2), and starting spells (the sigil you will draw most in your first minutes). There is also a personality layer the game takes seriously: the story asks you to “explore the manor, get to know your fellow mages,” and players are already quoting character quirks — Matcha’s nervousness, Coffee’s potion lectures, the “sass from Curio.”
Because every mage starts with a different signature spell, your first hours with each character are really about that spell’s shape. The drawing guide covers how the recognition works, and the spell list tracks what each starting spell does.

Which mage should you pick first?
Honest answer for launch week: the one you have unlocked, ideally the one whose starting spell shape feels comfortable to sketch under pressure. Two things we can say with confidence:
- Milk is the face of the game. She appears in the tutorial flow, the mansion hub, and the credits illustration — if there is a default starting mage, all signs point to her. Our Milk guide goes deep once her kit numbers are captured.
- Rum is confirmed melee-adjacent. Players describe a “Rum’s attack spell” that the extraction sigil can get misread as — an aggressive, in-your-face kit compared to the casters. Our Rum guide collects what is known.
For everything else — where each mage’s power spikes, which ones carry healing, who pairs best with tarot — the beginner guide covers the run loop those kits live inside, and we will fill per-mage numbers as they are verified in-game.
Sources: Steam store page, official screenshots and hotfix notes, and launch-week reports from the Steam community forums. Screenshots © By Witchlight.
Related Articles
Guides
The Magus Circle 1.2 Update: Halloween Decor, Balance Changes and the OST
The Magus Circle 1.2.0 update (October 31, 2026): Halloween mansion decor with dust doots, ten official balance changes from Earthward to Meteor Swarm, and fixes.
OpenCharacters
Chicha Guide: Recipe Line, Reversed Aeon and Overgrowth
Chicha in The Magus Circle — the Dark Chicha recipe tie, the Reversed Aeon and Overgrowth patch-note lines, and what stays unverified about her kit.
OpenGuides
Anima Guide: The Meta Currency, Its Cap and Every Official Note
Anima is The Magus Circle's meta currency — wagered at Odds' bar, granted 300 per mage unlock, and capped in 1.1.0 so it can no longer integer overflow.
OpenWas this helpful?
Thanks for the feedback!