Omega Beam Guide: The Beam Family, the Crit Fix and Damage Numbers
Omega Beam is The Magus Circle's reference beam spell — wrong per-second numbers at launch, double crits in 1.1.2, and a beam family that inherits its upgrades.
FAQ
What is Omega Beam in The Magus Circle?
Why did Omega Beam apply crits twice?
Did Omega Beam's damage numbers display wrong?
What other beam spells exist?
What Is Omega Beam?
Omega Beam is one of the twenty spells in the full spell list, and it occupies a special place in the official record: it is the reference beam. When the patch notes want to describe another beam’s tuning, they reach for Omega Beam as the yardstick — “Fixed Nihility Beam not matching Omega Beam” (1.1.1) only makes sense if Omega Beam is the family standard. Its own history spans four patches:
| What the notes confirm | Patch | Type |
|---|---|---|
| Displayed the wrong “per second” numbers | 1.0.2 (fix) | Bug |
| Nihility Beam now matches Omega Beam | 1.1.1 | Bug |
| Omega Beam upgrades properly affect Purification Beam | 1.1.1 | Bug |
| Stopped Omega Beam from applying crits twice | 1.1.2 | Bug |
The Beam Family Around It
The hotfix notes name a whole beam clan — Nihility, Purification, Executioner, Harvest, Amp, Perforation, and Protracted — and their entries keep pointing back to Omega Beam mechanics:
- Nihility Beam was fixed for “not matching Omega Beam” in 1.1.1, implying the two should behave as siblings.
- Purification Beam inherits Omega Beam upgrades (1.1.1 confirmation) and got its own outright fix in the 1.1.3 hotfix.
- Executioner Beam and Harvest Beam were fixed on kill effects in 1.1.2, and the 1.1.3 hotfix capped Executioner Beam specifically “to prevent crash or lag spikes” — a beam strong enough to threaten the game’s own stability.
So a build that learns Omega Beam’s rhythm — line-drawn beams, per-second damage ticking, crit interactions — transfers directly to the rest of the family. How they differ from each other in raw numbers is still being captured in-game.
The Double-Crit Fix (1.1.2)
The most build-relevant line is 1.1.2’s “Stopped Omega Beam from applying crits twice.” Crit stacking was evidently double-dipping on Omega Beam damage — which means pre-1.1.2 damage impressions of crit-heavy beam builds were inflated. The same patch added a related guard: “Delayed Crits don’t apply after death.” If your crit-stacked beam build predated 1.1.2, its true output was lower than the damage numbers suggested.
The Wrong Numbers Era (1.0.2)
Launch week’s contribution was cosmetic but confusing: the 1.0.2 hotfix fixed Omega Beam “displaying the wrong ‘per second’ numbers.” Worth remembering when you read early community tier talk — anyone quoting on-screen DPS numbers from the first days was reading a display bug, not a balance truth.
How Omega Beam Fits a Run
Beams reward steady lines of sight, which pairs with the crowd-control spacing the getting-started guide teaches for first runs. Because Omega Beam’s upgrades demonstrably flow into Purification Beam, stacking Omega upgrades is the only officially confirmed cross-spell investment in the beam family — a rare case where the patch notes themselves vouch for a build path. For how drawings get recognized in the first place, the sigil drawing guide covers the recognition settings, and the Poppet guide covers the condition side of the spell pool if you want a second damage layer.
Sources
Official patch notes: 1.0.2, 1.1.1, 1.1.2 and 1.1.3 hotfixes (Steam news), Steam store page. Screenshots © By Witchlight.
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